• Runemaster - Development Diary 13 - The Runemaster

    This is developer diary 13 for our upcoming RPG Runemaster, and the hero class in focus this week is the one who has given its name to the game - The Runemaster.
    Odin, the Allfather, hanged himself from the world tree Yggdrasil for nine days and nights, pierced by his spear Gungnir. During these days and nights Odin learned the wisdom of the runes, which gave him power in the nine worlds. Each day he learned two magical songs, and each night he learned two magical runes.
    Odin survived this sacrifice to himself, the highest of the gods, and learnt the secret of the seidr, the magic that imbues every creature and being in the nine worlds. Odin has been known to be munificent with his knowledge and thus, slowly and surely, a few select individuals called Runemasters gained power over the runes. The runes wielded by the Runemaster may protect the troops and conjure damaging Fireballs or Thunderbolts. The Runemaster can coax and change the nature of the battle, weaken the enemy side, strengthen their own or lay devastating damage on the enemy with the help of the runes.

    With the use of certain runes, the Dwarf Runemaster can increase the discipline of his squad, decrease the enemy squad's discipline or cast a fire rune upon a target that injures both the target and the surrounding troops.

    The Troll Runemaster can put a protection on her troops, coax and change the nature of the battle, weaken the enemy side, strengthen the own or lay devastating damage on the enemy with the help of the runes.

    The control over runes gives the Lightelf Runemaster the power to protect her troops, damage her enemies and put terror into their hearts.

    The Darkelf Runemaster can use the carved runes as he desires. One word shields his troops, another kills with fire, while the third breaks the enemy and sends them crying into the darkness.

    We end this dev diary with three of the Runemaster's unique abilities:
    Rune of Courage - Increases the Discipline of all squad members by 25%. Lasts 4 turns.
    Rune of Fire - Deals damage equal to 100% of your Spell Power.
    Rune of Fear -Reduces the Discipline of an enemy unit by 25%. Lasts 5 turns.

    And a teaser picture of the Lightelf Runemaster:


    I hope you have enjoyed this developer diary about the powerful Runemaster, and come back next week for more!
    This article was originally published in forum thread: Runemaster - Development Diary 13 - The Runemaster started by SolSara View original post